Integrated Dynamics: Obviously under the hood Minecraft is just a bunch of data you could program. Smelting, obviously, but also potion manufacture, planting and harvesting food and wood, creating and destroying enemies, making entire dimensions to explore. RFTools: Everything should clearly be powered by electricity. The nature of random seeds and different preferences means you will end up doing something different than what you see unlike in a linear narrative game, but you can pay attention to how the gamer you watch deals with problems you had, and you will likely see techniques you want to imitate or clues to how something you didn't understand works.Īs to specific mods though (packs will usually advertise which mods are used, though the pack might change how they work or when you get access to them):ĪE: Applied Energistics (these days most commonly Applied Energistics 2): What if instead of storing things in chests you had a storage network to keep everything in, so you can type "Gold" hit tab and see all the gold things you own? What if this network could also be used to automate crafting, now you can type "Gold" and it'll offer things you don't have yet but the network knows how to make from what you do have? Doesn't building and debugging this network sound like fun too? If it doesn't hurt your enjoyment, try watching a "Let's Play" of a pack you think you might be interested in. Knowing how to make a "Cobblegen" (a structure with lava and water which produces one or more cobblestone blocks that when mined are replaced each time) and a "Mob farm" (a place where enemies are endlessly created and, perhaps later, killed automatically in order to get the "loot" they drop) are things you'll do in modded Minecraft that you may never have needed in casual play of the original game. Some "vanilla" Minecraft trivia takes on a great significance in most mod packs. I know I can probably make an electrum ingot by melting gold and silver ore in this TiC smeltery and waiting for the alloy to form, and technically the JEI says that, but chances of a beginner going from "I need an electrum ingot" to "I need to build a TiC smeltery" are almost zero without help. JEI ("Just Enough Items" and predecessors including "Not Enough Items", "Too Many Items") knows all the "things" that exist in your game, and usually how to get them or what to do with them, but it mostly assumes you actually knew and were just looking for a reminder. Obstacles that come to mind (but I'm far from a beginner and may well have forgotten some): Somewhat like Factorio, most modded Minecraft assumes you already know what you're doing so it can be pretty daunting for a beginner. Feed The Beast linked by others is the best way to find such packs these days, they make their own but also offer others. The best packs put together a bunch of different mods, tweak the resulting balance of the game and might offer a "quest" system if you're the kind of person who needs to be told what your objective is rather than making their own way. Some packs focus heavily on massive, enormous research trees and automation.Īs a game player probably look at mod packs rather than individual mods to change up the game. If you're still cautious, there are a ton of really good streamers and lets plays on Youtube they should give an EXCELLENT view of what the game is like and if it's "for you".įinally, if you do like Factorio, I'd also recommend modded minecraft. If you're curious, I'd recommend giving it a try. If you're fine with the tower defense parts of Mindustry but you just really want to spend 6 hours redesigning your secondary copper smelter to iron out a throughput kink which is causing bottlenecks in your northwest electronic fabs, with flow on effects to your entire atomic energy program, then you'll love Factorio.Īlso, Factorio is quite moddable, and there are some interesting mods that make it even more insane, so there's that to look forward to as well. If you really enjoy the tower defence part of Mindustry, Factorio will probably seem like an overly complicated version of Mindustry that's not even as fun. They look similar, and both let you mine ore to turn into ammo for turrets, but the similarities end there. They're still very much secondary.įactorio is a stupidly complex supply chain optimization problem, that also has an actual game bolted on to it, and some of the gameplay is tower defence related, sure (depending on your game settings). Mindustry is a tower defense game with surprisingly deep supply chain, research, and crafting system bolted on to it. I've played both, and while Mindustry is good, it's.hmmm.
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